An art contest entry for gaiaonline.com. Winter Rose is a character belongs to owner of the contest.
给盖亚天空的绘画比赛作品。冬玫瑰是属于比赛主办者。
To my utmost surprise, I finish the effect and background faster, way way faster than I thought. Thanks to a helpful tutorial on how to make the fire, or else, I will be still struggling on doing it.
非常惊讶的,我比预期中更更更快完成特效和背景。这都多得某个关于火的教程,不然的话,我一定还在挣扎着。
I first sketch the direction of how the fire goes, then following the tutorial, sketch the basic shape in white colour. Using smudge with 90% strength, carefully smudge out the shape of the fire. Pretty easy. This time I didn't colour the fire, but I use feather instead. Outer glow is red and inner glow is orangey light yellow. Adjusting the layer type, opacity, contour, spread, size and everything, play around with it until I get a satisfied result. and there! Finish! I guess I use less than half an hour to finish that.
我先把火的方向简单地标明,之后跟着教程,用白色画上基本形状。用90%力度的涂抹工具,小心地抹出火的形状。挺简单的。这次我并没有特地上色,反而使用羽化功能。红色的外光效果和浅黄带橙的内光效果就足够了。调整图层、不透明度、轮廓、宽度、大小等等,弄来弄去直到我满意为止。呐!完成了!我想我在半小时之内就完成了。
Having done such an awesome fire, all of a sudden, I lose inspiration for background. I am stuck. Dark colour is already decided, then I try out with cloud, star, patterns, and finally exploring the texture, and comes out with something I think suitable. If I ever have stuck for an idea, this is a good way to get something out by playing around with different things that I have not tried before.
完成了如此完美的火,突然之间,我失去了对背景的灵感。瓶颈啊!昏暗的颜色是已经决定好的,之后我先试试画上云朵、星星、花纹,最后还探究纹理,才弄出我觉得适合的背景。如果以后我又面对瓶颈的话,这个类似探险和摆弄没有尝试过不同的东西是个不错的好方法!
Mark. FINISH!
上印。完成!
----
Character 人物: Winter Rose 冬玫瑰
Medium 媒介: Digital 电脑
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, WACOM Intuous 3.
Programme 软件: SAI彩, Adobe Photoshop CS6
Brush 笔刷 :
Fire 火
Brush:
Density : 100%
Smudge:
Strength : 90%
Feather:
Outerglow :
Blend mode : screen
Opacity : 80%
Contour : Linear
Inner glow:
blendmode : Normal
Opacity : 75%
Contour : half round
Background 背景
Filter -> Blur -> Radial Blur
Filter -> Texture -> Patchwork
Filter -> Texture -> Stained Glass
i·DeA
This is my Work In Progress Showcase.
这是我的绘画过程纪录。
这是我的绘画过程纪录。
Wednesday, September 15, 2010
Winter Rose - Colour 4
An art contest entry for gaiaonline.com. Winter Rose is a character belongs to owner of the contest.
给盖亚天空的绘画比赛作品。冬玫瑰是属于比赛主办者。
I am so satisfied with the face now after readjusting the mouth and nose. I tried my best to make the eyebrow clearer, but rather constraint to its hair colour.
我对新调整的嘴巴和鼻子感到非常满意。已经尽力把眉毛弄清楚点,但是发色还是限制了很多。
Later, I added in the gem stone on the cloak, silver chain on the bag, and make the staff. When I am doing the staff, I do it in straight vertical pose, after shading the shape in its basic colour only I tilt the staff to fit the pose. I found it easier to do than start off from its tilt position.
之后,我加入了宝石在斗篷上、腰包的银链还有画上魔杖。当我画魔杖的时候,是画成直立的,上完基本色后在依照姿势调整角度。我觉得那样做会比从一开始就画倾斜的角度容易。
To me gemstone is a hard thing to shade. Again, I went to search for photos of the gemstones and also tutorials on how to shade gemstone. It is easier to shade gemstone if you are able to draw the gemstone shade in 3D or imagine it as 3D. The gemstone I am drawing is the kind that is a bit transparent, so to be able to draw the lines at the back require some 3D imagining skillz, especially if the gemstone is not oval or curvy. It happened to be the pointy ones, diamond shape. Anyway, at the end I got it done and you can see the crappy highlight of the biggest gem on the staff is actually the 3D line.
对我来说,宝石算是个上色比较困难的东西。我再次寻找宝石的照片还有宝石上色的教程。如果你能画立体的宝石或者能想象立体宝石的话,上色的时候会比较容易。我画的宝石是那种有些透明度的,所以为了能显现出背后的线条是需要一些立体知识,特别是宝石并不是圆形或弯曲的。它就是那种有菱角,钻石形状的。无论如何,最后我还是完成了,可以明显的看见魔杖上最大的宝石的糟蹋反光就是那个立体线条。
Lastly, the basic colour part for everything is done. Next one coming is special effect and background. After skimming through the programme for a few more times, I am certain that there is no way to do the special effect I want in SAI. So I will be moving to Photoshop for the special effects.
最后,基本的上色算是完成了。接下来就是特效和背景。再次浏览软件多几次后,我确定SAI不能弄出我要的特效。所以我会搬去Photoshop弄特效。
---
Character 人物: Winter Rose 冬玫瑰
Medium 媒介: Digital 电脑
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, WACOM Intuous 3.
Programme 软件: SAI彩
Brush 笔刷 :
Colour Palette 颜色盘 - Pen, better use pen with full density for precise colour pick up. 为了可以准确的捉颜色,注意要用最浓的浓度。
Forth stage colour 第四阶段上色 -
Brush:
Density : 100% (varies)
Colour Blending : 70%
Opacity Mix : 70%
Persistence : 50%
Keep opacity : √
给盖亚天空的绘画比赛作品。冬玫瑰是属于比赛主办者。
I am so satisfied with the face now after readjusting the mouth and nose. I tried my best to make the eyebrow clearer, but rather constraint to its hair colour.
我对新调整的嘴巴和鼻子感到非常满意。已经尽力把眉毛弄清楚点,但是发色还是限制了很多。
Later, I added in the gem stone on the cloak, silver chain on the bag, and make the staff. When I am doing the staff, I do it in straight vertical pose, after shading the shape in its basic colour only I tilt the staff to fit the pose. I found it easier to do than start off from its tilt position.
之后,我加入了宝石在斗篷上、腰包的银链还有画上魔杖。当我画魔杖的时候,是画成直立的,上完基本色后在依照姿势调整角度。我觉得那样做会比从一开始就画倾斜的角度容易。
To me gemstone is a hard thing to shade. Again, I went to search for photos of the gemstones and also tutorials on how to shade gemstone. It is easier to shade gemstone if you are able to draw the gemstone shade in 3D or imagine it as 3D. The gemstone I am drawing is the kind that is a bit transparent, so to be able to draw the lines at the back require some 3D imagining skillz, especially if the gemstone is not oval or curvy. It happened to be the pointy ones, diamond shape. Anyway, at the end I got it done and you can see the crappy highlight of the biggest gem on the staff is actually the 3D line.
对我来说,宝石算是个上色比较困难的东西。我再次寻找宝石的照片还有宝石上色的教程。如果你能画立体的宝石或者能想象立体宝石的话,上色的时候会比较容易。我画的宝石是那种有些透明度的,所以为了能显现出背后的线条是需要一些立体知识,特别是宝石并不是圆形或弯曲的。它就是那种有菱角,钻石形状的。无论如何,最后我还是完成了,可以明显的看见魔杖上最大的宝石的糟蹋反光就是那个立体线条。
Lastly, the basic colour part for everything is done. Next one coming is special effect and background. After skimming through the programme for a few more times, I am certain that there is no way to do the special effect I want in SAI. So I will be moving to Photoshop for the special effects.
最后,基本的上色算是完成了。接下来就是特效和背景。再次浏览软件多几次后,我确定SAI不能弄出我要的特效。所以我会搬去Photoshop弄特效。
---
Character 人物: Winter Rose 冬玫瑰
Medium 媒介: Digital 电脑
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, WACOM Intuous 3.
Programme 软件: SAI彩
Brush 笔刷 :
Colour Palette 颜色盘 - Pen, better use pen with full density for precise colour pick up. 为了可以准确的捉颜色,注意要用最浓的浓度。
Forth stage colour 第四阶段上色 -
Brush:
Density : 100% (varies)
Colour Blending : 70%
Opacity Mix : 70%
Persistence : 50%
Keep opacity : √
Friday, September 3, 2010
Winter Rose - Colour 3
An art contest entry for gaiaonline.com. Winter Rose is a character belongs to owner of the contest.
给盖亚天空的绘画比赛作品。冬玫瑰是属于比赛主办者。
Picking up what was left about... a month ago... DX. My term started, and do not have mood to do art. So only now I start picking up the pace and nurture the mood to do art.
继续从上次中断的工作…有一个月了吧…DX。开学了,所以没什么心情绘画。直到现在才开始调适和培养绘画的心情。
Last time, I predicted that I would have a hard time doing clothes strokes, and it happened. I tried stroking a lot of times, if I get the strokes correct, the soft and hardness of stroke is mess up; or if I get the edge of brush correct, the colour contrast is ugly. Finally, got the strokes, soft and hardness, colour contrast I want. The way I did was, first use hard edge like the previous colouring, and then reduce the density and alter brush size to apply second layer. The amount of density varies according to how soft I want the certain area to be.
上次,我所预感的必须重新涂那衣服无数次才能将笔触弄好的预言成真了。我尝试了很多次,如果笔划对了,笔触的硬度就乱了;或硬度对的时候,颜色的对照就很难看。终于,还是做到了满意的笔划、笔触和颜色。我所使用的方法是,首先利用和之前上色的硬度,之后降低不透明度和调整笔刷大小,上多一层颜色。不透明度的数目会根据我所需要不同的地方而改变。
FACE!! I think is the most interesting part of a person drawing, to me at least. I first do the eyes, nose then lips. I will go to a tiny bit more detail description next~
脸!!我想那是人物画中最引人注目的地方,至少对我来说是这样。我喜欢先绘眼睛、鼻子之后唇。接下来,我会解释得详细一点~
Eyes - The MOST delicate part of the face. They are said to be the 'window of soul'. It is so important that until the Japan's trend of big sparkly shiny eyes come about. Eyes is a very important feature to create impression of art. First, I use white to draw the whole shape, almond shape generally. Then, another layer to put the Iris. one more layer for the nicely curve eyebrow, and another for eye lashes. Have a pretty hard time with eyebrow curve and the eye lashes.
眼睛-脸部中最细致一个。被比喻成是‘心灵的窗口’。它就是那么重要到日本才会风行起大大、闪闪、亮亮的眼睛。眼睛是形成画形象的重要的一部分。首先,用白色描绘出类似杏仁形的眼白。之后,建新层上睛,多一层画上弯得美的眉毛,还有一层绘上眼睫毛。在画眉毛的弯度和眼睫毛时,困难重重。
Nose - My least favourite part. It doesn't have a new layer, but share with face, because all it needs is to create shadow and highlight for the 3Dness. Unlike eyes and lips where they are different colour. Nothing much to say, but it sure takes me a long time to get the horrible nostrils correct and the angle of the nose.
鼻-我最不喜欢的部分。它没有自己的层,和脸共用同一层,因为它所需要的只是影子和反光来反映出它的立体感。不像有不同颜色的眼睛和嘴唇。没有什么可以多说的地方,不过它的确也费了我不少时间把难看的鼻孔和鼻子角度弄好。
Lips - The sexiest part of the face. I first marked where the lips should sit on the face using face shadow colour. Then only start using pinkish red to draw the shape out. After that, I picked a darker colour to draw the outline and split the upper and lower lip. Picking back lighter colour, and start drawing random vertical lines, and use different density o soften it. Lastly, to achieve the watery effect, I search the google image to see how they reflect and try to immitate the texture to it.
唇-脸部中最性感的部分。我先用脸影在脸层上标着唇应该在的地方,才开始用粉红色描绘出形状。之后,选了比较深的颜色绘出唇线和分开上唇和下唇。再选回比较浅的颜色,开始在唇上随意地画上直立线条,也改变不透明度以柔化颜色。最后,为了达到水嫩嫩的效果,我用谷歌搜寻图片来参考和模仿它们的反射和质感。
Looking at what had done, there are still tweaking needs to be done for eyebrow and the lips. Because of the hair colour, the brow is hardly seen, so I will be figuring out a way to make it a bit more obvious. For lips, it is still not watery enough, and the angle is a bit weird. Next stage would be mostly minor tweakings mentioned and touch up on the smaller parts.
看着做了的东西,眉毛和嘴唇还需要调整。因为发色的关系,眼眉很难看清楚,所以我会找出方法把它弄得更明显。至于嘴唇,觉得不够水嫩,而且角度也有些怪怪的。下一步大概都会是刚刚提到小调整和其他小部分的整理。
---
Character 人物: Winter Rose 冬玫瑰
Medium 媒介: Digital 电脑
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, WACOM Intuous 3.
Programme 软件: SAI彩
Brush 笔刷 :
Colour Palette 颜色盘 - Pen, better use pen with full density for precise colour pick up. 为了可以准确的捉颜色,注意要用最浓的浓度。
Third stage colour 第三阶段上色 -
Brush:
Density : 100% (varies)
Colour Blending : 70%
Opacity Mix : 70%
Persistence : 50%
Keep opacity : √
给盖亚天空的绘画比赛作品。冬玫瑰是属于比赛主办者。
Picking up what was left about... a month ago... DX. My term started, and do not have mood to do art. So only now I start picking up the pace and nurture the mood to do art.
继续从上次中断的工作…有一个月了吧…DX。开学了,所以没什么心情绘画。直到现在才开始调适和培养绘画的心情。
Last time, I predicted that I would have a hard time doing clothes strokes, and it happened. I tried stroking a lot of times, if I get the strokes correct, the soft and hardness of stroke is mess up; or if I get the edge of brush correct, the colour contrast is ugly. Finally, got the strokes, soft and hardness, colour contrast I want. The way I did was, first use hard edge like the previous colouring, and then reduce the density and alter brush size to apply second layer. The amount of density varies according to how soft I want the certain area to be.
上次,我所预感的必须重新涂那衣服无数次才能将笔触弄好的预言成真了。我尝试了很多次,如果笔划对了,笔触的硬度就乱了;或硬度对的时候,颜色的对照就很难看。终于,还是做到了满意的笔划、笔触和颜色。我所使用的方法是,首先利用和之前上色的硬度,之后降低不透明度和调整笔刷大小,上多一层颜色。不透明度的数目会根据我所需要不同的地方而改变。
FACE!! I think is the most interesting part of a person drawing, to me at least. I first do the eyes, nose then lips. I will go to a tiny bit more detail description next~
脸!!我想那是人物画中最引人注目的地方,至少对我来说是这样。我喜欢先绘眼睛、鼻子之后唇。接下来,我会解释得详细一点~
Eyes - The MOST delicate part of the face. They are said to be the 'window of soul'. It is so important that until the Japan's trend of big sparkly shiny eyes come about. Eyes is a very important feature to create impression of art. First, I use white to draw the whole shape, almond shape generally. Then, another layer to put the Iris. one more layer for the nicely curve eyebrow, and another for eye lashes. Have a pretty hard time with eyebrow curve and the eye lashes.
眼睛-脸部中最细致一个。被比喻成是‘心灵的窗口’。它就是那么重要到日本才会风行起大大、闪闪、亮亮的眼睛。眼睛是形成画形象的重要的一部分。首先,用白色描绘出类似杏仁形的眼白。之后,建新层上睛,多一层画上弯得美的眉毛,还有一层绘上眼睫毛。在画眉毛的弯度和眼睫毛时,困难重重。
Nose - My least favourite part. It doesn't have a new layer, but share with face, because all it needs is to create shadow and highlight for the 3Dness. Unlike eyes and lips where they are different colour. Nothing much to say, but it sure takes me a long time to get the horrible nostrils correct and the angle of the nose.
鼻-我最不喜欢的部分。它没有自己的层,和脸共用同一层,因为它所需要的只是影子和反光来反映出它的立体感。不像有不同颜色的眼睛和嘴唇。没有什么可以多说的地方,不过它的确也费了我不少时间把难看的鼻孔和鼻子角度弄好。
Lips - The sexiest part of the face. I first marked where the lips should sit on the face using face shadow colour. Then only start using pinkish red to draw the shape out. After that, I picked a darker colour to draw the outline and split the upper and lower lip. Picking back lighter colour, and start drawing random vertical lines, and use different density o soften it. Lastly, to achieve the watery effect, I search the google image to see how they reflect and try to immitate the texture to it.
唇-脸部中最性感的部分。我先用脸影在脸层上标着唇应该在的地方,才开始用粉红色描绘出形状。之后,选了比较深的颜色绘出唇线和分开上唇和下唇。再选回比较浅的颜色,开始在唇上随意地画上直立线条,也改变不透明度以柔化颜色。最后,为了达到水嫩嫩的效果,我用谷歌搜寻图片来参考和模仿它们的反射和质感。
Looking at what had done, there are still tweaking needs to be done for eyebrow and the lips. Because of the hair colour, the brow is hardly seen, so I will be figuring out a way to make it a bit more obvious. For lips, it is still not watery enough, and the angle is a bit weird. Next stage would be mostly minor tweakings mentioned and touch up on the smaller parts.
看着做了的东西,眉毛和嘴唇还需要调整。因为发色的关系,眼眉很难看清楚,所以我会找出方法把它弄得更明显。至于嘴唇,觉得不够水嫩,而且角度也有些怪怪的。下一步大概都会是刚刚提到小调整和其他小部分的整理。
---
Character 人物: Winter Rose 冬玫瑰
Medium 媒介: Digital 电脑
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, WACOM Intuous 3.
Programme 软件: SAI彩
Brush 笔刷 :
Colour Palette 颜色盘 - Pen, better use pen with full density for precise colour pick up. 为了可以准确的捉颜色,注意要用最浓的浓度。
Third stage colour 第三阶段上色 -
Brush:
Density : 100% (varies)
Colour Blending : 70%
Opacity Mix : 70%
Persistence : 50%
Keep opacity : √
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