i·DeA

This is my Work In Progress Showcase.
这是我的绘画过程纪录。

Sunday, June 30, 2013

Ei'lycia - Line Video

A commission from menewsha.com. Ei'lycia belong to Arikana.
从menewsha.com委托的作品。夜丽希雅属于Arikana。


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Character 人物: Ei'lycia夜丽希雅  
Medium 媒介: Digital 电脑  
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120  
Programme 软件: CamStudio, Adobe Premiere CS6, Prism Video Converter

Saturday, June 29, 2013

Ei'lycia - Line

A commission from menewsha.com. Ei'lycia belong to Arikana.
从menewsha.com委托的作品。夜丽希雅属于Arikana。

After the cyan sketch is done, time to finalize the line. I use Vector Layer that works with path and points, for minor tweaking.
浅蓝色底图完成之后,是时候描线了。我用的是线和点的矢量图层,容易作细节调整。 
Notable process is the sword. The samurai sword is not a straight object, it has a curve, adding the complication of the angle making it somehow complex to adjust to hand position. At the end, I find it easier to draw out in straight and rotate it to where it should be. Benefit of digital media, easy manipulating.
比较显着的过程是画剑的时候。日本武士剑并不直,它有些许弯度,加上倾斜的角度把它和手的位置的调整变得比较复杂。最后,我觉得先用直式把剑画出来在旋转它应有的角度。这亦是电脑的好处,容易调整。

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Character 人物: Ei'lycia夜丽希雅 Medium 媒介: Digital 电脑 Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, WACOM Intuous 3. Programme 软件: SAI彩
Vector Layer矢量图层
Pen 笔
Pen Edge 线边缘形 : 4
Pen Thickness 笔的粗细 : 2, 1, 0.5
Colour 颜色 : # 000 000

Thursday, June 27, 2013

Eilycia - Sketch Video

A commission from menewsha.com. Ei'lycia belong to Arikana.
从menewsha.com委托的作品。夜丽希雅属于Arikana。



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Character 人物: Ei'lycia夜丽希雅  
Medium 媒介: Digital 电脑  
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120  
Programme 软件: CamStudio, Adobe Premiere CS6, Prism Video Converter

Tuesday, June 25, 2013

Ei'lycia - Sketch

A commission from menewsha.com. Ei'lycia belong to Arikana.
从menewsha.com委托的作品。夜丽希雅属于Arikana。

When you have a mannequin to follow, it is easier to put it more accurate details. The good thing about deciding the big decision like pose and angle without detail:
1. Able to check the proportion without the distraction of details.
2. If you put in a lot of detail at the beginning and then decide to change it, it will take more work.
当你有个人偶打底,加入细节会变得更简单。先决定无细节如姿势和角度类似的大方向的好处:
1. 可以在没有华丽细节而分心的情况下检察比例。
2. 如果一开始放入太多细节,之后要更改姿势的话,会更加多工。
I lowered the opacity of the red composition line and then sketch it over with cyan color line using brush. As it is a second draft, as long as you understand what you draw, clarity might not be the most importance. At this point, put in face feature, clothing and accessories. 
我减低红色底线的不透明度,之后在上面用浅蓝色的笔刷画上细节。由于只是次稿,只要你看得清楚,清晰度还不是很重要。在这阶段,脸、衣服和装备应该完成了。

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Character 人物: Ei'lycia夜丽希雅  
Medium 媒介: Digital 电脑  
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, WACOM Intuous 3.  
Programme 软件: SAI彩
Brush 笔刷 Pen Edge 线边缘形 : 3 
Color 颜色 : Cyan 

Friday, June 21, 2013

Ei'lycia - Composition

A commission from menewsha.com. Ei'lycia belong to Arikana.
从menewsha.com委托的作品。夜丽希雅属于Arikana。

I originally draw the sketch on paper, it seems like I was too lazy to scan it and use camera to take a photo of it. The result is... the lines are so blur to look at. So I decided to redo on top of that camera shoot.
我本来是画在纸上,好像是因为那时候懒骨作祟没有用扫描仪反而只用相机拍照。结果……线条实在是非常模糊。所以我打算在相片图层上重新画过。

Usually, I start off with the basic joints or skeleton frame of the character. I normally use red colour. Because I already had the camera shoot as general reference, although not clear enough for detail, but enough for general shape and pose. So I use simple geometry shapes to follow the pose and sketch up the shape.
一开始我会先画上基本结构或人物骨架。我通常使用红色系的颜色。因为已经有了相片图层作底,虽然细部不够清晰,但足够显现出基本的形状和姿势。我用简单的图形跟着参考描绘形状。


This stage is important to decide the view angle and pose. It doesn't take long as it is still very rough and short of details.
这阶段决定角度和姿势很重要。因为没有细节所以它并不费时。

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Character 人物: Ei'lycia夜丽希雅  
Medium 媒介: Digital 电脑  
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, WACOM Intuous 3.  
Programme 软件: SAI彩
Brush 笔刷
Pen Edge 线边缘形 : 3 
Color 颜色 : Red