这地图是我为我写的其中之一的故事而作的。
It is rare to see nice smooth line in the Nature.
I also use Feather effect to outer glow the water colour.
1.我想表现的风格是魔幻手作复古地图风格,越接近真的越好。画陆地時,首先注意的是:
大自然很难得有滑顺的线条。
我还用羽化特效来标出水的颜色。
In the above screenshot, black represent low land and white represent high point.
2. 之后轮到陆地的不同高度了。陆地的形成,山脉多数是从中心开始的。
以上的图,黑代表低地,白代表高地。
By height, basically from the highest Mountain > Volcano > Hill as lowest. So when stamping the brush, I started from Mountain. Stamp Mountain on the white areas, and then according to the design of the world, put in the volcano, then lastly surround them with hills.
Note: Using different size of the brush would create gradual height change effect. From far, even though it is made with 3 identical shape, but it is able to create the effect of six different brushes, this will also make it look more handmade.
3. 懒惰的我为了山形准备了三种笔刷,一种是高峰,另一种是山丘。分别是高峰顶端比较尖也比较徒,山丘比较弯和低。最后一种是火山,最明显的差别是火山口。
高度来说,基本上是由最高的开始高峰》火山》山丘最低。所以印上笔刷的时候,我是从高峰开始。印在白色的区域,之后根据世界的设计,放上火山,最后才在周围印上山丘。
注意:活用不同的笔刷大小能显现出渐变的高度。远看起来,明明是三种笔刷也能作出好像有六種笔刷的感觉,那就比较接近手作的感觉。
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Object 物体 : Map 地图
Medium 媒介: Digital 电脑
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, Wacom Intuos 3
Programme 软件: Adobe Photoshop CS6
Water Level海岸线
Feather > Outer Glow



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