i·DeA

This is my Work In Progress Showcase.
这是我的绘画过程纪录。

Sunday, September 8, 2013

Wheistadeur - II Hydrology

This is a map created for one of my stories.
这地图是我为我写的其中之一的故事而作的。


1. There are few types of water source, flowing rivers or stagnant lake. Most water source came from mountain, flowing downwards due to gravity, these are mostly rivers, it could end up in lake, hole or ocean, there could be waterfall, river joint or separation on the way. If the mountains are close to each other, the shape of the river will follow the curve, river would have wider curve on flat land.
Following different sizes of river, I used different sizes of round brush to draw out the river's location. Similarly, I also used feather effect to stroke the outline of the river.
1. 陆上水源有几种,流动的河、静止的湖泊。水源多由高山出来,因地心吸力而往低地流淌,这类多数是河流,终点可以是湖泊、地洞或大海,途中可以有瀑布、连接别河或分歧。山峦如果密集,河流的形状会跟着弯曲,在平地河流曲度比较大。
根据河流的大小,我用不同大小的圆刷勾勒出河流的去向。相同的,也有用羽化效果构线。

2. There are different lake formations too, some were form due to river separation, some formed due to land height changes after earthquake, glaciers could form a lake too. The other stagnant water source is swamp, it has softer earth, water often shallow and trees, could be a combination between lake and forest.
I only draw out the shape for the lake, as for swamp I used short lines to indicate the shallow water, something like screen tone pattern.
2. 湖泊的形成也有不同,有些是因河流分歧之后独立的湖泊,有些是地震而集萃的湖泊,也有喷泉的地方也能形成湖泊。静止的水源还有沼泽,沼泽泥土比较软,水通常不深,也有树林,是树林和湖泊的融合体。
湖泊只是画出它的形状,至于沼泽就用笔刷画短线来表示不深的水源,类似用网点的效果。

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Object 物体 : Map 地图 
Medium 媒介: Digital 电脑
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, Wacom Intuos 3
Programme 软件: Adobe Photoshop CS6
Water 水
Feather > Stroke

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