这地图是我为我写的其中之一的故事而作的。

The map's angle is not directly above, but a bit aerial view. The tree trunk would be revealed under the canopy, therefore it can approximately divided into canopy and trunk portions, and made two different brush presets for them.
Canopy - Due to the shape of forest is different shape and sizes, therefore the brush preset could not be define as the whole canopy shape. Instead, a crescent shape brush could be used to quickly shape out the forest outline and still versatile enough to keep the canopy edges.
Trunk - Simply draw out the basic trunk shape, then define as brush preset.
First, draw out the outline of the forest, then stamp the trunk underneath the canopy.
1. 大致上,森林的形成需要土、光和水。当然有些植物不需要土或光或水,不过那些通常不能形成巨大的森林区域。
地图的角度并不是直角,而是些微斜角。树干只会在树叶下露出,所以可以划分为树叶和树干,为此作了两种笔刷。
树叶 - 因为森林的形状大小不一,而且形状也不规则,所以笔刷不能是一个森林。反而是一个弦月形状更能很快的画出森林的区域,也保持树叶的约略形状。
树干 - 画出基本的树干,再弄成笔刷。
首先画出森林的区域,然后在下面印上树干。
Then, the last part would be polishing up the map. Details of the map would still require a compass, scale bar and of course, the name. I merge the design of the name and compass together, and added a scale down global map as background of the compass. Other than standard unit for distance in the scale bar, I also added a scale for travelling time.
The last final part, polishing the map edges. I used masking to draw out the jagged edges of the map, by deciding how the map was rolled, then randomly added in the folds. The longer the fold, the longer the shadows. For a more realistic effect, I used Feather effect to add a paper texture overlay, and Inner Glow for darker outline.
2. 加上了森林、山峦、海浪、沼泽和一切细节,因为看起来还是很平坦,所以画上了阴影。只是用细小的笔刷画出交叉纹。
之后就是最后的地图修饰阶段。地图所需的细节还有指南针、还有距离尺寸,当然少不了名字。我把指南针和名字一起融合仅设计里,背景也画上星球图缩小地图。距离尺寸除了距离的单位也放上了需要的行走时间。
最最后,地图的边缘修饰。我是用masking来画出地图的缺角,先决定地图是怎么被卷的,之后随机的把折痕画出来。越长的折痕,阴影也越长。为了更逼真的效果,用羽化覆上一层纸质的花纹,还有内光刻画出更深色的边缘。
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Object 物体 : Map 地图
Medium 媒介: Digital 电脑
Tool工具 : HP Pavillion, 64-bit Vista, 4gb DDR3, nVidia Geforce GT120, Wacom Intuos 3
Programme 软件: Adobe Photoshop CS6
Forest 森林
1. Edit > Define Brush Preset
2. [Canopy]
Brush setting > Brush Tip Shape > Spacing
Brush setting > Shape Dynamic > Size Jitter + Angle Jitter
Map地图
Feather > Stroke
Feather > Inner Glow
Feather > Pattern Overlay

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